Having gone through fourteen years of development hell, the first of Sony’s planned videogame adaptations arrives – Uncharted, starring Tom Holland, turns the famously cinematic action-adventure treasure-hunting puzzle-solving games into surprisingly enjoyable action-adventure treasure-hunting puzzle-solving cinema.
Well, “famously” is relative – Uncharted is an enormously successful blockbuster series with which Mike is familiar, but José didn’t even know there was a series on which the film was based. With the benefit of his experience, Mike discusses how the film adapts five games’ worth of material and the expectations he had, and we consider the characters’ relationships and personal stakes, conceptualisation of the action, the similarities and differences to Indiana Jones, and Antonio Banderas’ villain.
José returns from a week at Il Cinema Ritrovato in Bologna, just in time to see Venice crumble in Spider-Man: Far From Home, the latest injection of plot development to the Marvel series. It hits him in the gut and the film doesn’t recover, José seeing a lack of respect and intelligence that colours the entire experience for him. Mike, on the other hand, doesn’t particularly care for buildings, and finds a lot to like, including one of the more interesting villains Marvel has offered, one that self-referentially comments on image-making and the expanding chasm between what the public is shown and what is actually happening, and a setting – a school trip across Europe – that provides a way for the competing parts of Peter Parker’s life to interfere dramatically.
There’s much up for debate, our experiences differing severely. Two things we can agree on: it isn’t particularly well shot, and Tom Holland’s performance soars. Comme ci, comme ça, as they say in Europe.
The podcast can be listened to in the players above or on iTunes.