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Most videogames that receive cinematic adaptations are big – the likes of Uncharted, Minecraft, Sonic the Hedgehog and Resident Evil, all of which have been adapted, some several times, are among the biggest games in history, and their cinematic versions are typically intended to be blockbusters. Exit 8 is not. It is an independent Japanese game made by one person, turned into a low-budget, high-concept, Japanese horror film. And most cinematic adaptations of videogames are not very good. The medium has a long history of failing to translate well to film. Exit 8 makes a success of the transition, finding plenty of space in the slight source material to tell a story about routine, fear of change, and personal improvement.
We discuss what makes the adaptation work and where it might not, think through the story’s internal logic, and, as we did with Godzilla Minus One, remark upon the film’s visual quality given its small budget, asking where all that money goes when Hollywood spends ten times the amount to achieve the same results. Exit 8 is a welcome surprise, particularly to Mike, who really thought it’d be rubbish.
With José Arroyo of First Impressions and Michael Glass of Writing About Film.